12 color.r = (hex >> 24 & 0xFF) / 255.0f;
13 color.g = (hex >> 16 & 0xFF) / 255.0f;
14 color.b = (hex >> 8 & 0xFF) / 255.0f;
15 color.a = (hex & 0xFF) / 255.0f;
26 color.r = (hex >> 24 & 0xFF) / 255.0f;
27 color.g = (hex >> 16 & 0xFF) / 255.0f;
28 color.b = (hex >> 8 & 0xFF) / 255.0f;
Almost everything connected to graphics is in this namespace.
consteval glm::vec4 NormalizeHexColor32(const uint32_t hex)
Converts the RGBA in a hex format to a normalized vec4.
consteval glm::vec3 NormalizeHexColor24(const uint32_t hex)
Converts the RGB in a hex format to a normalized vec3. Last byte corresponding to Alpha chanel is ign...