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CoriEngine
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Global engine namespace. More...
Namespaces | |
| namespace | Audio |
| Everything connected to audio is in this namespace. | |
| namespace | Core |
| Core systems of the engine are here. | |
| namespace | FileSystem |
| Everything connected to interacting with files and filesystem is in this namespace. | |
| namespace | Graphics |
| Almost everything connected to graphics is in this namespace. | |
| namespace | ImGuiPresets |
| Here are stored all predefined ImGui window presets, you can only use this functions in Layer OnImGuiRender method, using it anywhere else will result in a crash. | |
| namespace | Internal |
| namespace | Math |
| Anything custom connected to math is in this namespace. | |
| namespace | Physics |
| Anything connected to physics is in this namespace. Please refer to Box2D docs 'https://box2d.org/' for any details regarding physics. | |
| namespace | Profiling |
| Profiling tools are in this namespace. | |
| namespace | Utility |
| A namespace for utilities of different kinds. | |
| namespace | World |
| Anything connected to WorldSystem (ECS) is in this namespace. | |
Classes | |
| class | AssetManager |
| Used when you want to manually control the asset lifetime, loading, preloading, unloading. More... | |
| class | Logger |
| Logger is the first thing that is initialized during startup. Does console and file logging. More... | |
Enumerations | |
| enum class | AssetStatus : uint8_t { LOADING , PLACEHOLDER , FAILED , READY , UNSPECIFIED } |
Global engine namespace.
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strong |
| Enumerator | |
|---|---|
| LOADING | |
| PLACEHOLDER | |
| FAILED | |
| READY | |
| UNSPECIFIED | |
Definition at line 4 of file AssetLoadStatus.hpp.