2#include <SDL3_image/SDL_image.h>
7 void Engine::Start(
const bool asyncLogging,
const bool fileLogging) {
14 const bool success = SDL_Init(SDL_INIT_VIDEO);
15 CORI_CORE_ASSERT(success,
"SDL3 failed to initialized! SDL_Error: {}", SDL_GetError());
#define CORI_CORE_ASSERT(x,...)
#define CORI_CORE_INFO_TAGGED(...)
static void Start(const bool asyncLogging, const bool fileLogging)
static void EnableVirtualTerminalProcessing()
static void Init(bool async, bool fileWrite)
Core systems of the engine are here.