13 void SetViewport(
const int32_t x,
const int32_t y,
const int32_t width,
const int32_t height)
override;
void SetDepthMask(const bool mode) override
void ClearFramebuffer() override
void SetClearColor(const glm::vec4 &color) override
void DrawElementsInstancedTriangles(const uint32_t instanceCount) override
void DrawElementsTriangles(const uint32_t elementCount) override
void EnableBlending() override
void DisableDepthTest() override
void DisableBlending() override
void SetViewport(const int32_t x, const int32_t y, const int32_t width, const int32_t height) override
void EnableDepthTest() override
Almost everything connected to graphics is in this namespace.