11 auto vao = std::make_shared<Internal::OpenGLVertexArray>();
#define CORI_CORE_ASSERT(x,...)
static Graphics::GraphicsAPIs GetCurrentAPI()
Returns the graphical API used by this window.
static std::shared_ptr< VertexArray > Create()
Almost everything connected to graphics is in this namespace.
@ Vulkan
I want to support vulkan, BUT later-later.
@ None
Invalid enumerator.
@ OpenGL
The only one available for now.
static const char * APIEnumToName(const GraphicsAPIs api)