CoriEngine
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EngineAssets.hpp
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1#pragma once
4
5namespace Cori {
6 namespace Internal {
7 namespace AssetPlaceholders {
9 "Placeholder Texture",
10 FileSystem::PathManager::GetAliasedPath("ENGINE_DATA") / "placeholders/missing_texture32.png"
11 };
12 }
13 }
14}
static std::filesystem::path GetAliasedPath(const std::string &alias)
Retries the full aliased path defined in fsgame.json.
Texture2D Descriptor meant to be used with AssetManager only.
Definition Texture.hpp:104
const Graphics::Texture2D::Descriptor Texture2DPlaceholder
Global engine namespace.