CoriEngine
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EngineAssets.hpp
Go to the documentation of this file.
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#pragma once
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#include "
Graphics/Texture.hpp
"
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#include "
FileSystem/PathManager.hpp
"
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namespace
Cori
{
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namespace
Internal
{
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namespace
AssetPlaceholders
{
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inline
const
Graphics::Texture2D::Descriptor
Texture2DPlaceholder
{
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"Placeholder Texture"
,
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FileSystem::PathManager::GetAliasedPath
(
"ENGINE_DATA"
) /
"placeholders/missing_texture32.png"
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};
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}
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}
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}
PathManager.hpp
Texture.hpp
Cori::FileSystem::PathManager::GetAliasedPath
static std::filesystem::path GetAliasedPath(const std::string &alias)
Retries the full aliased path defined in fsgame.json.
Definition
PathManager.cpp:7
Cori::Graphics::Texture2D::Descriptor
Texture2D Descriptor meant to be used with AssetManager only.
Definition
Texture.hpp:104
Cori::Internal::AssetPlaceholders
Definition
EngineAssets.hpp:7
Cori::Internal::AssetPlaceholders::Texture2DPlaceholder
const Graphics::Texture2D::Descriptor Texture2DPlaceholder
Definition
EngineAssets.hpp:8
Cori::Internal
Definition
AssetManager.hpp:7
Cori
Global engine namespace.
Definition
AssetLoadStatus.hpp:3
CoriEngine
Engine
src
AssetManager
EngineAssets.hpp
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