Texture2D Descriptor meant to be used with AssetManager only.
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#include <Texture.hpp>
Texture2D Descriptor meant to be used with AssetManager only.
Definition at line 104 of file Texture.hpp.
◆ AssetType
◆ Descriptor()
| Cori::Graphics::Texture2D::Descriptor::Descriptor |
( |
std::string | name, |
|
|
std::filesystem::path | imagePath ) |
|
inlineconstexpr |
Constructs a descriptor.
- Parameters
-
| name | Name to be used in AssetManager logging. |
| imagePath | Path to the image that will be used to create the Texture2D. |
Definition at line 111 of file Texture.hpp.
◆ GetRuntimeID()
| uint32_t Cori::Graphics::Texture2D::Descriptor::GetRuntimeID |
( |
| ) |
const |
|
inlinenodiscard |
◆ operator==()
| bool Cori::Graphics::Texture2D::Descriptor::operator== |
( |
const Descriptor & | other | ) |
const |
|
inlineconstexpr |
◆ m_ImagePath
| const std::filesystem::path Cori::Graphics::Texture2D::Descriptor::m_ImagePath |
◆ m_Name
| const std::string Cori::Graphics::Texture2D::Descriptor::m_Name |
The documentation for this class was generated from the following file: