#include <GL_VertexArray.hpp>
Definition at line 8 of file GL_VertexArray.hpp.
◆ OpenGLVertexArray()
| Cori::Graphics::Internal::OpenGLVertexArray::OpenGLVertexArray |
( |
| ) |
|
◆ ~OpenGLVertexArray()
| Cori::Graphics::Internal::OpenGLVertexArray::~OpenGLVertexArray |
( |
| ) |
|
|
override |
◆ AddIndexBuffer()
| void Cori::Graphics::Internal::OpenGLVertexArray::AddIndexBuffer |
( |
const std::shared_ptr< IndexBuffer > & | indexBuffer | ) |
|
|
overridevirtual |
◆ AddVertexBuffer()
| void Cori::Graphics::Internal::OpenGLVertexArray::AddVertexBuffer |
( |
const std::shared_ptr< VertexBuffer > & | vertexBuffer | ) |
|
|
overridevirtual |
◆ Bind()
| void Cori::Graphics::Internal::OpenGLVertexArray::Bind |
( |
| ) |
const |
|
overridevirtual |
◆ Create()
| std::shared_ptr< VertexArray > Cori::Graphics::VertexArray::Create |
( |
| ) |
|
|
staticnodiscardinherited |
◆ GetIndexBuffer()
| const std::shared_ptr< IndexBuffer > & Cori::Graphics::Internal::OpenGLVertexArray::GetIndexBuffer |
( |
| ) |
const |
|
inlinenodiscardoverridevirtual |
◆ GetVertexBuffers()
| const std::vector< std::shared_ptr< VertexBuffer > > & Cori::Graphics::Internal::OpenGLVertexArray::GetVertexBuffers |
( |
| ) |
const |
|
inlinenodiscardoverridevirtual |
◆ Unbind()
| void Cori::Graphics::Internal::OpenGLVertexArray::Unbind |
( |
| ) |
const |
|
overridevirtual |
The documentation for this class was generated from the following files: