#include <ShaderProgram.hpp>
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| virtual | ~ShaderProgram ()=default |
| virtual void | Bind () const =0 |
| virtual void | Unbind () const =0 |
| virtual uint32_t | GetID () const =0 |
| virtual void | SetBool (const char *name, const bool value) const =0 |
| virtual void | SetInt (const char *name, const int32_t value) const =0 |
| virtual void | SetFloat (const char *name, const float value) const =0 |
| virtual void | SetVec2 (const char *name, const glm::vec2 &value) const =0 |
| virtual void | SetVec3 (const char *name, const glm::vec3 &value) const =0 |
| virtual void | SetVec4 (const char *name, const glm::vec4 &value) const =0 |
| virtual void | SetMat2 (const char *name, const glm::mat2 &value) const =0 |
| virtual void | SetMat3 (const char *name, const glm::mat3 &value) const =0 |
| virtual void | SetMat4 (const char *name, const glm::mat4 &value) const =0 |
| virtual std::string | GetShaderNames () const =0 |
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| static std::shared_ptr< ShaderProgram > | Create (const std::filesystem::path &vertexPath, const std::filesystem::path &fragmentPath, const std::filesystem::path &geometryPath={}) |
| static std::shared_ptr< ShaderProgram > | Create (const Descriptor &descriptor) |
Definition at line 5 of file ShaderProgram.hpp.
◆ ~ShaderProgram()
| virtual Cori::Graphics::ShaderProgram::~ShaderProgram |
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virtualdefault |
◆ Bind()
| virtual void Cori::Graphics::ShaderProgram::Bind |
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const |
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pure virtual |
◆ Create() [1/2]
◆ Create() [2/2]
| std::shared_ptr< ShaderProgram > Cori::Graphics::ShaderProgram::Create |
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const std::filesystem::path & | vertexPath, |
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const std::filesystem::path & | fragmentPath, |
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const std::filesystem::path & | geometryPath = {} ) |
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staticnodiscard |
◆ GetID()
| virtual uint32_t Cori::Graphics::ShaderProgram::GetID |
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const |
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nodiscardpure virtual |
◆ GetShaderNames()
| virtual std::string Cori::Graphics::ShaderProgram::GetShaderNames |
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const |
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nodiscardpure virtual |
◆ SetBool()
| virtual void Cori::Graphics::ShaderProgram::SetBool |
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const char * | name, |
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const bool | value ) const |
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pure virtual |
◆ SetFloat()
| virtual void Cori::Graphics::ShaderProgram::SetFloat |
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const char * | name, |
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const float | value ) const |
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pure virtual |
◆ SetInt()
| virtual void Cori::Graphics::ShaderProgram::SetInt |
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const char * | name, |
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const int32_t | value ) const |
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pure virtual |
◆ SetMat2()
| virtual void Cori::Graphics::ShaderProgram::SetMat2 |
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const char * | name, |
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const glm::mat2 & | value ) const |
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pure virtual |
◆ SetMat3()
| virtual void Cori::Graphics::ShaderProgram::SetMat3 |
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const char * | name, |
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const glm::mat3 & | value ) const |
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pure virtual |
◆ SetMat4()
| virtual void Cori::Graphics::ShaderProgram::SetMat4 |
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const char * | name, |
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const glm::mat4 & | value ) const |
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pure virtual |
◆ SetVec2()
| virtual void Cori::Graphics::ShaderProgram::SetVec2 |
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const char * | name, |
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const glm::vec2 & | value ) const |
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pure virtual |
◆ SetVec3()
| virtual void Cori::Graphics::ShaderProgram::SetVec3 |
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const char * | name, |
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const glm::vec3 & | value ) const |
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pure virtual |
◆ SetVec4()
| virtual void Cori::Graphics::ShaderProgram::SetVec4 |
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const char * | name, |
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const glm::vec4 & | value ) const |
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pure virtual |
◆ Unbind()
| virtual void Cori::Graphics::ShaderProgram::Unbind |
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const |
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pure virtual |
The documentation for this class was generated from the following files: