#include <ShaderProgram.hpp>
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| constexpr | Descriptor (std::string name, std::filesystem::path vertexPath, std::filesystem::path fragmentPath, std::filesystem::path geometryPath={}) noexcept |
| uint32_t | GetRuntimeID () const |
| constexpr bool | operator== (const Descriptor &other) const noexcept |
Definition at line 7 of file ShaderProgram.hpp.
◆ AssetType
◆ Descriptor()
| Cori::Graphics::ShaderProgram::Descriptor::Descriptor |
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std::string | name, |
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std::filesystem::path | vertexPath, |
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std::filesystem::path | fragmentPath, |
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std::filesystem::path | geometryPath = {} ) |
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inlineconstexprnoexcept |
◆ GetRuntimeID()
| uint32_t Cori::Graphics::ShaderProgram::Descriptor::GetRuntimeID |
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| ) |
const |
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inlinenodiscard |
◆ operator==()
| bool Cori::Graphics::ShaderProgram::Descriptor::operator== |
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const Descriptor & | other | ) |
const |
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inlineconstexprnoexcept |
◆ m_FragmentPath
| const std::filesystem::path Cori::Graphics::ShaderProgram::Descriptor::m_FragmentPath |
◆ m_GeometryPath
| const std::filesystem::path Cori::Graphics::ShaderProgram::Descriptor::m_GeometryPath |
◆ m_Name
| const std::string Cori::Graphics::ShaderProgram::Descriptor::m_Name |
◆ m_VertexPath
| const std::filesystem::path Cori::Graphics::ShaderProgram::Descriptor::m_VertexPath |
The documentation for this class was generated from the following file: