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CoriEngine
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System responsible for handling physical triggers. More...
#include <Trigger.hpp>


Public Member Functions | |
| void | OnTickUpdate (Core::GameTimer &gameTimer) override |
| bool | Create () |
| virtual void | OnUpdate (Core::GameTimer &gameTimer) |
| virtual void | OnImGuiRender (Core::GameTimer &gameTimer) |
Static Public Attributes | |
| static constexpr SystemPriority | Priority = 300 |
Protected Attributes | |
| SceneHandle | m_Owner { nullptr } |
System responsible for handling physical triggers.
Requires Scene to have Physics system registered. Scene doesn't have this system registered by default.
Definition at line 11 of file WorldSystem/Systems/Trigger.hpp.
| bool Cori::World::Systems::Trigger::Create | ( | ) |
Definition at line 49 of file WorldSystem/Systems/Trigger.cpp.
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inlinevirtualinherited |
Definition at line 35 of file System.hpp.
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overridevirtual |
Reimplemented from Cori::World::System.
Definition at line 9 of file WorldSystem/Systems/Trigger.cpp.

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inlinevirtualinherited |
Reimplemented in Cori::World::Systems::Transform.
Definition at line 31 of file System.hpp.
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protectedinherited |
Definition at line 38 of file System.hpp.
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staticconstexpr |
Definition at line 18 of file WorldSystem/Systems/Trigger.hpp.